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Warfarme fluctus
Warfarme fluctus












warfarme fluctus
  1. #Warfarme fluctus mod
  2. #Warfarme fluctus update

DE is well aware of this as this was highlighted many times in a variety of posts and comments that gained enough traction to be seen by Rebecca.

warfarme fluctus

The buff consists of two parts: Knockdown immunity now applies to both knockdowns and staggers and it no longer plays the blocking animation. Previously, resisting a knockdown would result in a blocking animation that was only several milliseconds faster than using Handspring. In Warframe Revised, knockdown immunity got a MASSIVE undocumented buff. Killing the beacons will reduce the number of spawns, thereby reducing the damage you get and reducing the number of times you are staggered.Ģ. Many people complain about knockdowns, staggers & far too much damage.

warfarme fluctus

Bonus: If you have it, use Zenith if you can. Kill the arch-gun carriers to refresh your arch-gun cooldown, or use ammo chain on your arch-gun.īonus: Chroma's Effigy will double the Profit-Taker to 250k credits before boosters.Get as much damage for these elements as possible.If your Smeeta kavat decides to bless you, it can double it even more. This can be further doubled to 500k with a personal credit booster. The Profit-Taker drops 125k credits on its death, which can be doubled to 250k with Chroma's fourth ability, effigy. A lot of mechanics that excel at the Profit-Taker fight aren't immediately obvious or were introduced months, even years after the fight was first released. We cannot blame these creatures, for the guides were rushed and brought out before the meta had time to settle. I'm willing to go as far as to state that the first page of Google only returns guides featuring crap builds. I often see a lot of misconceptions surrounding Profit-Taker being thrown around, by Redditors and YouTubers alike. As of writing this post, I am the world record holder for solo Profit-Taker. If you've seen Profit-Taker related threads in the past half year, you've probably seen me at least once.

#Warfarme fluctus mod

Ballista Measure, a mod that had its undocumented release 52 days ago, doesn't function and would suck if it did.Pointers on how DE should morph the existing, inadequate alternative into a good alternative.A discussion on Zenith, a weapon that uniquely fulfils a powerful niche with no good alternative.High-end meta builds, or a playlist containing more casual builds by /u/NSHPrime.Six principles to help you with the Profit-Taker fight, regardless of how meta or casual you are.Alternatively, you could scan my submitted posts for something that looks like a guide.

#Warfarme fluctus update

When I write further guides, they should be discoverable through the update sections on the guides, similar to this one. I wrote a post-Helminth update to this guide here. A lot of the things in this guide will likely hold true for many more years, but more efficient metas keep developing as the game evolves. The meta has changed a lot since the release of the Helminth system, which came after this post.














Warfarme fluctus